Rugby Union 4 years ago

Lets Talk About the Scrum

  • Lets Talk About the Scrum
  • Lets Talk About the Scrum
  • Lets Talk About the Scrum
  • Lets Talk About the Scrum
  • Lets Talk About the Scrum
  • Lets Talk About the Scrum
  • Lets Talk About the Scrum
  • Lets Talk About the Scrum

Here's an interesting fact. In last years Super Rugby competition the average time in scrums per game was 15 minutes! Yes, that's right, 18% of the time the locks head is... where the sun doesn't shine on the hooker and the prop but most importantly WE WANT GAME TIME, not this! In the 2013 Super Rugby competition the average scrum took a whole minute! A minute that the clock was moving with effectively nothing happening. 

We want to see backs flying around the side of the paddock, we want to see props smashing into their match-ups on the pick and go. But this is limited by the scrum.

The International Rugby Board attempted to combat this problem with the introduction of the 'crouch, bind, set' call. This worked in regards to the percentage of scrums completed the first time, but it really didn't help with the time problem. 

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Yes, the scrum is a crucial part of the game, but why not just stop the clock? Not every time, but how about when the FIRST SCRUM COLLAPSES. Yes, games will go longer, yes there may be 2 minutes where the clock doesn't move but it's not like the players will be getting physically tired during this time. 

We will see more game time without ruining the flow of the game! It's a fool proof plan. 

So I put this to you Rugby fans to have your say here and vote to change this rule in this years National Rugby Championship by clicking HERE. It is a small step to having the rule changed in Super Rugby, but if it's a success then who knows? Maybe we will see some more game time during a match within the next few years. 

With a complete re-format of the competition in 2016 this is very possible.

All facts taken from The Roar

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Written by Luke Worthington - @lwtrey5

 

 

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